I'm a researcher / software developer / innovator passionate about science, technology, and quantitative methods.
I've completed my M.S. in Computer Science at Stanford University and did my B.S. in Computer Science at Carnegie Mellon University.
My interests in a broad sense include: GPGPU and Real time rendering techniques; bioinformatics and genomics; and quantitative and statistical methods in scientific computing and financial markets.
I'm currently working with Teza Technologies in Chicago as a Quantitative Researcher, working on developing new high frequency trading strategies.
Something I'm rather proud of - a novel fully interactive real time renderer that I developed recently for a mini game-demo.
Relevant concepts: Monte Carlo, GPGPU, Interpolation, Spherical harmonics, Hierarchical data structures for the GPU, Photon Mapping